Zen Sarum
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Posted - 2010.11.03 22:06:00 -
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Originally by: Marlenus
Originally by: Malcanis I mean guys, come on - you're supposed to be releasing this thing in the next 8 months, you've had 70 devs working on it for god knows how long, and at least some working on it for much longer than that, you had a semi-working Demo in 2008, and you STILL haven't even got to the point where you've decided what's going to happen?
What? The? Hell?
I think you need to get used to the idea that it's not going to have any actual gameplay features.
OK, maybe one. Torfi said "It's definitely going to be more than walking around, maybe gambling." So when the agile development gets bloody and they start cutting "user stories" out with a bloody axe, they have to leave at least one thing in. So you'll be able to walk around in stations, and maybe use a roulette wheel.
And thus did "walking around in stations" get agilely scrummed into "playing roulette with yourself in a bedroom". No, that hasn't happened yet. But the potential is there.
They said it over and over again. "Nothing has been decided." They don't have any plans. They haven't built much yet. They don't have any actual vision for how this avatar tech should be used to make a better spaceship game. There isn't any sandbagged coolness.
There's a ton of cool stuff they could have been building all these years, but the .pdf makes it brutally clear: they haven't actually been building any of it. They haven't, apparently, even drawn up much of a wish list. And on the schedule they're on, it's too bloody late now.
You can hold your breath for later iterations if you want, but I'm not gonna.
I agree if this is the case I am very disappointed. With the number of balancing issues not addressed the pretty terrible PI which acheives nothing and worst of all the completely unimaginative and poor sov system introduced under dominion I had expected somewhat more from something that had taken so long and had so many resources used up by it. Resources basicly taken from us to make features that in the end we won't use but will look pretty on the box.
Its the lack of game development or imagination that is shocking on the last few 'expansions'. These should add to the game not add diversions and dilute the game with awfully designed features. In my mind the expansions should have built one on the other, such as:
Dominion. Introduced a new sov system based on activity on a regular smaller scale with many transactions which effects surrounding influance and hence the sov of a system (not my blob just sat there for hours shooting your thing which isnt a string of POS's but is now possibly worse! Nothing else happens as noone will jump into 500+ hot system!).
Tyranis. Allows direct control and interaction with the people of each planet adding to trade aspects of the game as well as having an affect on influance and hence affecting sov.
Incarna. Supports more interaction between players and NPCs aiding in the storytelling of EVE. Also adds another dimensions into the game overtime with additional storyline missions and events only accessable through walking in stations if you choose to take part as well as giving helpfull features and tools for planetry/station interaction and trade aspects. Also adds additional vanity features to the game with personal/corp/alliance facilities upgrades to public areas available thru plex.
Dust adds/interacts to all of the interaction features above if somewhat indirectly.
Job done, or in this case not, its a shame as it could have been so good to have all those layers built on top of each other, making EVE utterly unique, wasted opertunities IMO.
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